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config-moc.txt

# Show file titles (title, author, album) instead of file names?
#ReadTags = yes

# In which directory do you store your music files? If you specify it
# you will be able to jump straight to this directory with the '-m'
# parameter or the 'm' command. This can also point to a playlist.
#
# Example: MusicDir = "/home/joe/music"
#
MusicDir = Home/my/Музыка

# Start in the music directory by default? If set to 'no', start
# in the current directory by default. A single directory on
# the command line takes precedence.
StartInMusicDir = yes

# How to sort? FileName is the option's only value for now.
#Sort = FileName

# Show errors in the streams (for example, broken frames in MP3 files)?
#ShowStreamErrors = no

# Ignore CRC errors in MP3 files? Most players do that, so the default
# value is 'yes'.
#MP3IgnoreCRCErrors = yes

# Set playback toggles.
#Repeat = no
#Shuffle = no
#AutoNext = yes

# Default FormatString:
#
# %n - Track number
# %a - Artist
# %A - Album
# %t - Title
# %(X:TRUE:FALSE) - Ternary expression: if X exists, do TRUE,
# otherwise FALSE. The escape character must
# be doubled (i.e., '\\'). (See zshmisc
# documentation for more information.)
#
#FormatString = "%(n:%n :)%(a:%a - :)%(t:%t:)%(A: \(%A\):)"

# Input and output buffer sizes (in kilobytes).
#InputBuffer = 512 # Minimum value is 32KB
#OutputBuffer = 512 # Minimum value is 128KB

# How much to fill the input buffer before playing (in kilobytes)?
# This can't be greater than the value of InputBuffer. While this has
# a positive effect for network streams, it also causes the broadcast
# audio to be delayed.
#Prebuffering = 64

# Use this HTTP proxy server for internet streams. If not set, the
# environment variables http_proxy and ALL_PROXY will be used if present.
#
# Format: HTTPProxy = PROXY_NAME:PORT
#
#HTTPProxy =

# Sound driver - OSS, ALSA, JACK, SNDIO (on OpenBSD) or null (only for
# debugging). You can enter more than one driver as a colon-separated
# list. The first working driver will be used.
#SoundDriver = JACK:ALSA:OSS

# Jack output settings.
#JackClientName = "moc"
#JackStartServer = no
#JackOutLeft = "system:playback_1"
#JackOutRight = "system:playback_2"

# OSS output settings.
#OSSDevice = /dev/dsp
#OSSMixerDevice = /dev/mixer
#OSSMixerChannel1 = pcm # 'pcm', 'master' or 'speaker'
#OSSMixerChannel2 = master # 'pcm', 'master' or 'speaker'

# ALSA output settings. If you need to dump the audio produced by MOC
# to a file for diagnostic purposes, the following setting of 'ALSADevice'
# should do that:
#
# ALSADevice=tee:hw,'/tmp/out.wav',wav
#
#ALSADevice = default
ALSAMixer1 = Master
ALSAMixer2 = PCM

# Save software mixer state?
# If enabled, a file 'softmixer' will be created in '~/.moc/' storing the
# mixersetting set when the server is shut down.
# Note that there is a "hidden" 'Amplification' setting in that file.
# Amplification (0-200) is used to scale the mixer setting (0-100). This
# results in a higher signal amplitude but may also produce clipping.
#Softmixer_SaveState = yes

# Save equalizer state?
# If enabled, a file 'equalizer' will be created in '~/.moc/' storing the
# equalizer settings when the server is shut down.
# Note that there is a "hidden" 'Mixin' setting in that file.
# Mixin (0.0-1.0) is used to determine how much of the original signal is
# used after equalizing. 0 means to only use the equalized sound, while 1
# effectively disabled the mixer. The default is 0.25.
#Equalizer_SaveState = yes

# Show files with dot at the beginning?
#ShowHiddenFiles = no

# Hide file name extensions?
#HideFileExtension = no

# Show file format in menu?
#ShowFormat = yes

# Show file time in menu? Possible values: 'yes', 'no' and 'IfAvailable'
# (meaning show the time only when it is already known, which often works
# faster).
#ShowTime = IfAvailable

# Show time played as a percentage in the time progress bar.
#ShowTimePercent = no

# Values of the TERM environment variable which are deemed to be managed by
# screen(1). If you are setting a specific terminal using screen(1)'s
# '-T <term>' option, then you will need to add 'screen.<term>' to this list.
# Note that this is only a partial test; the value of the WINDOW environment
# variable must also be a number (which screen(1) sets).
#ScreenTerms = screen:screen-w:vt100

# Values of the TERM environment variable which are deemed to be xterms. If
# you are using MOC within screen(1) under an xterm, then add screen(1)'s
# TERM setting here as well to cause MOC to update the xterm's title.
#XTerms = xterm
#XTerms += xterm-colour:xterm-color
#XTerms += xterm-256colour:xterm-256color
#XTerms += rxvt:rxvt-unicode
#XTerms += rxvt-unicode-256colour:rxvt-unicode-256color
#XTerms += eterm

# Theme file to use. This can be absolute path or relative to
# /usr/share/moc/themes/ (depends on installation prefix) or
# ~/.moc/themes/ .
#
# Example: Theme = laras_theme
#
Theme = black_theme

# The theme used when running on an xterm.
#
# Example: XTermTheme = transparent-background
#
#XTermTheme =

# Should MOC try to autoload the default lyrics file for an audio? (The
# default lyrics file is a text file with the same file name as the audio
# file name with any trailing "extension" removed.)
#AutoLoadLyrics = yes

# MOC directory (where pid file, socket and state files are stored).
# You can use ~ at the beginning.
MOCDir = ~/.moc

# Use mmap() to read files. mmap() is much slower on NFS.
#UseMMap = no

# Use MIME to identify audio files. This can make for slower loading
# of playlists but is more accurate than using "extensions".
#UseMimeMagic = no

# Assume this encoding for ID3 version 1/1.1 tags (MP3 files). Unlike
# ID3v2, UTF-8 is not used here and MOC can't guess how tags are encoded.
# Another solution is using librcc (see the next option). This option is
# ignored if UseRCC is set to 'yes'.
ID3v1TagsEncoding = WINDOWS-1251

# Use librcc to fix ID3 version 1/1.1 tags encoding.
#UseRCC = yes

# Use librcc to filenames and directory names encoding.
#UseRCCForFilesystem = yes

# When this option is set the player assumes that if the encoding of
# ID3v2 is set to ISO-8859-1 then the ID3v1TagsEncoding is actually
# that and applies appropriate conversion.
#EnforceTagsEncoding = no

# Enable the conversion of filenames from the local encoding to UTF-8.
#FileNamesIconv = no

# Enable the conversion of the xterm title from UTF-8 to the local encoding.
#NonUTFXterm = no

# Remember the playlist after exit?
#SavePlaylist = yes

# When using more than one client (interface) at a time, do they share
# the playlist?
#SyncPlaylist = yes

# Choose a keymap file (relative to '~/.moc/' or using an absolute path).
# An annotated example keymap file is included ('keymap.example').
#
# Example: Keymap = my_keymap
#
#Keymap =

# Use ASCII rather than graphic characters for drawing lines. This
# helps on some terminals.
#ASCIILines = no

# FastDirs, these allow you to jump directly to a directory, the key
# bindings are in the keymap file.
#
# Examples: Fastdir1 = /mp3/rock
# Fastdir2 = /mp3/electronic
# Fastdir3 = /mp3/rap
# Fastdir4 = /mp3/etc
#
#Fastdir1 =
#Fastdir2 =
#Fastdir3 =
#Fastdir4 =
#Fastdir5 =
#Fastdir6 =
#Fastdir7 =
#Fastdir8 =
#Fastdir9 =
#Fastdir10 =

# How fast to seek (in number of seconds per keystroke). The first
# option is for normal seek and the second for silent seek.
#SeekTime = 1
#SilentSeekTime = 5

# PreferredDecoders allows you to specify which decoder should be used
# for any given audio format. It is a colon-separated list in which
# each entry is of the general form 'code(decoders)', where 'code'
# identifies the audio format and 'decoders' is a comma-separated list
# of decoders in order of preference.
#
# The audio format identifier may be either a filename extension or a
# MIME media type. If the latter, the format is 'type/subtype' (e.g.,
# 'audio/flac'). Because different systems may give different MIME
# media types, any 'x-' prefix of the subtype is ignored both here and
# in the actual file MIME type (so all combinations of 'audio/flac' and
# 'audio/x-flac' match each other).
#
# For Internet streams the matching is done on MIME media type and on
# actual content. For files the matches are made on MIME media type
# (if the 'UseMimeMagic' option is set) and on filename extension. The
# MIME media type of a file is not determined until the first entry for
# MIME is encountered in the list.
#
# The matching is done in the order of appearance in the list with any
# entries added from the command line being matched before those listed
# here. Therefore, if you place all filename extension entries before
# all MIME entries you will speed up MOC's processing of directories
# (which could be significant for remote file systems).
#
# The decoder list may be empty, in which case no decoders will be used
# for files (and files with that audio format ignored) while Internet
# streams will be assessed on the actual content. Any decoder position
# may contain an asterisk, in which case any decoder not otherwise listed
# which can handle the audio format will be used. It is not an error to
# list the same decoder twice, but neither does it make sense to do so.
#
# If you have a mix of audio and non-audio files in your directories, you
# may wish to include entries at top of the list which ignore non-audio
# files by extension.
#
# In summary, the PreferredDecoders option provides fine control over the
# type of matching which is performed (filename extension, MIME media
# type and streamed media content) and which decoder(s) (if any) are used
# based on the option's list entries and their ordering.
#
# Examples: aac(aac,ffmpeg) first try FAAD2 for AACs then FFmpeg
# mp3() ignore MP3 files
# wav(*,sndfile) use sndfile for WAV as a last resort
# ogg(vorbis,*):flac(flac,*) try Xiph decoders first
# ogg():audio/ogg() ignore OGG files, and
# force Internet selection by content
# gz():html() ignore some non-audio files
#
# Any unspecified audio formats default to trying all decoders.
# Any unknown (or misspelt) drivers are ignored.
# All names are case insensitive.
# The default setting reflects the historical situation modified by
# the experience of users.
#
#PreferredDecoders = aac(aac,ffmpeg):m4a(ffmpeg)
#PreferredDecoders += mpc(musepack,*,ffmpeg):mpc8(musepack,*,ffmpeg)
#PreferredDecoders += sid(sidplay2):mus(sidplay2)
#PreferredDecoders += wav(sndfile,*,ffmpeg)
#PreferredDecoders += wv(wavpack,*,ffmpeg)
#PreferredDecoders += audio/aac(aac):audio/aacp(aac):audio/m4a(ffmpeg)
#PreferredDecoders += audio/wav(sndfile,*)

# The following PreferredDecoders attempt to handle the ambiguity surrounding
# container types such as OGG for files. The first two entries will force
# a local file to the correct decoder (assuming the .ogg file contains Vorbis
# audio), while the MIME media types will cause Internet audio streams to
# be assessed on content (which may be either Vorbis or Speex).
#
#PreferredDecoders += ogg(vorbis,ffmpeg):oga(vorbis,ffmpeg):ogv(ffmpeg)
#PreferredDecoders += opus(opus,ffmpeg)
#PreferredDecoders += spx(speex)
#PreferredDecoders += application/ogg(vorbis):audio/ogg(vorbis)

# Which resampling method to use. There are a few methods of resampling
# sound supported by libresamplerate. The default is 'Linear') which is
# also the fastest. A better description can be found at:
#
# http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters
#
# but briefly, the following methods are based on bandlimited interpolation
# and are higher quality, but also slower:
#
# SincBestQuality - really slow (I know you probably have an xx GHz
# processor, but it's still not enough to not see
# this in the top output :) The worst case
# Signal-to-Noise Ratio is 97dB.
# SincMediumQuality - much faster.
# SincFastest - the fastest bandlimited interpolation.
#
# And these are lower quality, but much faster methods:
#
# ZeroOrderHold - really poor quality, but it's really fast.
# Linear - a bit better and a bit slower.
#
#ResampleMethod = Linear

# Always use this sample rate (in Hz) when opening the audio device (and
# resample the sound if necessary). When set to 0 the device is opened
# with the file's rate.
#ForceSampleRate = 0

# By default, even if the sound card reports that it can output 24bit samples
# MOC converts 24bit PCM to 16bit. Setting this option to 'yes' allows MOC
# to use 24bit output. (The MP3 decoder, for example, uses this format.)
# This is disabled by default because there were reports that it prevents
# MP3 files from playing on some soundcards.
#Allow24bitOutput = no

# Use realtime priority for output buffer thread. This will prevent gaps
# while playing even with heavy load. The user who runs MOC must have
# permissions to set such a priority. This could be dangerous, because it
# is possible that a bug in MOC will freeze your computer.
#UseRealtimePriority = no

# The number of audio files for which MOC will cache tags. When this limit
# is reached, file tags are discarded on a least recently used basis (with
# one second resolution). You can disable the cache by giving it a size of
# zero. Note that if you decrease the cache size below the number of items
# currently in the cache, the number will not decrease immediately (if at
# all).
#TagsCacheSize = 256

# Number items in the playlist.
#PlaylistNumbering = yes

# Main window layouts can be configured. You can change the position and
# size of the menus (directory and playlist). You have three layouts and
# can switch between then using the 'l' key (standard mapping). By default,
# only two layouts are configured.
#
# The format is as follows:
#
# - Each layout is described as a list of menu entries.
# - Each menu entry is of the form:
#
# menu(position_x, position_y, width, height)
#
# where 'menu' is either 'directory' or 'playlist'.
# - The parameters define position and size of the menu. They can
# be absolute numbers (like 10) or a percentage of the screen size
# (like 45%).
# - 'width' and 'height' can have also value of 'FILL' which means
# fill the screen from the menu's position to the border.
# - Menus may overlap.
#
# You must describe at least one menu (default is to fill the whole window).
# There must be at least one layout (Layout1) defined; others can be empty.
#
# Example: Layout1 = playlist(50%,50%,50%,50%)
# Layout2 = ""
# Layout3 = ""
#
# Just one layout, the directory will occupy the whole
# screen, the playlist will have 1/4 of the screen size
# and be positioned at lower right corner. (Note that
# because the playlist will be hidden by the directory
# you will have to use the TAB key to make the playlist
# visible.)
#
# Example: Layout1 = playlist(0,0,100%,10):directory(0,10,100%,FILL)
#
# The screen is split into two parts: playlist at the top
# and the directory menu at the bottom. Playlist will
# occupy 10 lines and the directory menu the rest.
#
#Layout1 = directory(0,0,50%,100%):playlist(50%,0,FILL,100%)
#Layout2 = directory(0,0,100%,100%):playlist(0,0,100%,100%)
#Layout3 = ""

# When the song changes, should the menu be scrolled so that the currently
# played file is visible?
#FollowPlayedFile = yes

# What to do if the interface was started and the server is already playing
# something from the playlist? If CanStartInPlaylist is set to 'yes', the
# interface will switch to the playlist. When set to 'no' it will start
# from the last directory.
#CanStartInPlaylist = yes

# Executing external commands (1 - 10) invoked with key commands (F1 - F10
# by default).
#
# Some arguments are substituted before executing:
#
# %f - file path
# %i - title made from tags
# %S - start block mark (in seconds)
# %E - end block mark (in seconds)
#
# Data from tags can also be substituted:
#
# %t - title
# %a - album
# %r - artist
# %n - track
# %m - time of the file (in seconds)
#
# The parameters above apply to the currently selected file. If you change
# them to capital letters, they are taken from the file currently playing.
#
# Programs are run using execv(), not a shell, so you can't do things like
# redirecting the output to a file. The command string is split using blank
# characters as separators; the first element is the command to be executed
# and the rest are its parameters, so if you use "echo Playing: %I" we run
# program 'echo' (from $PATH) with 2 parameters: the string 'Playing:' and
# the title of the file currently playing. Even if the title contains
# spaces, it's still one parameter and it's safe if it contains `rm -rf /`.
#
# Examples: ExecCommand1 = "cp %f /mnt/usb_drive"
# ExecCommand2 = "/home/joe/now_playing %I"
#
#ExecCommand1 =
#ExecCommand2 =
#ExecCommand3 =
#ExecCommand4 =
#ExecCommand5 =
#ExecCommand6 =
#ExecCommand7 =
#ExecCommand8 =
#ExecCommand9 =
#ExecCommand10 =

# Display the cursor in the line with the selected file. Some braille
# readers (the Handy Tech modular series ZMU 737, for example) use the
# cursor to focus and can make use of it to present the file line even
# when other fields are changing.
#UseCursorSelection = no

# Set the terminal title when running under xterm.
#SetXtermTitle = yes

# Set the terminal title when running under screen(1). If MOC can detect
# that it is running under screen(1), then it will set an appropriate
# title (see description of ScreenTerms above). However, if multiple
# levels of screen management are involved, detection might fail and this
# could cause a screen upset. In that situation you can use this option
# to force screen titles off.
#SetScreenTitle = yes

# Display full paths instead of just file names in the playlist.
#PlaylistFullPaths = yes

# The following setting describes how block markers are displayed in
# the play time progress bar. Its value is a string of exactly three
# characters. The first character is displayed in a position which
# corresponds to the time marked as the start of a block and the last
# character to the time marked as the end of the block. The middle
# character is displayed instead if both the start and the end of the block
# would fall in the same position (within the resolution of the interface).
# You can turn off the displaying of these block marker positions by using
# three space characters.
#BlockDecorators = "`\"'"

# How long (in seconds) to leave a message displayed on the screen.
# Setting this to a high value allows you to scroll through the messages
# using the 'hide_message' key. Setting it to zero means you'll have to
# be quick to see any message at all. Any new messages will be queued up
# and displayed after the current message's linger time expires.
#MessageLingerTime = 3

# Does MOC display a prefix on delayed messages indicating
# the number of queued messages still to be displayed?
#PrefixQueuedMessages = yes

# String to append to the queued message count if any
# error messages are still waiting to be displayed.
#ErrorMessagesQueued = "!"

# Self-describing ModPlug options (with 'yes' or 'no' values).
#ModPlug_Oversampling = yes
#ModPlug_NoiseReduction = yes
#ModPlug_Reverb = no
#ModPlug_MegaBass = no
#ModPlug_Surround = no

# ModPlug resampling mode.
# Valid values are:
#
# FIR - 8 tap fir filter (extremely high quality)
# SPLINE - Cubic spline interpolation (high quality)
# LINEAR - Linear interpolation (fast, good quality)
# NEAREST - No interpolation (very fast, extremely bad sound quality)
#
#ModPlug_ResamplingMode = FIR

# Other self-describing ModPlug audio characteristic options.
# (Note that the 32 bit sample size seems to be buggy.)
#ModPlug_Channels = 2 # 1 or 2 channels
#ModPlug_Bits = 16 # 8, 16 or 32 bits
#ModPlug_Frequency = 44100 # 11025, 22050, 44100 or 48000 Hz
#ModPlug_ReverbDepth = 0 # 0 (quiet) to 100 (loud)
#ModPlug_ReverbDelay = 0 # Delay in ms (usually 40-200ms)
#ModPlug_BassAmount = 0 # 0 (quiet) to 100 (loud).
#ModPlug_BassRange = 10 # Cutoff in Hz (10-100).
#ModPlug_SurroundDepth = 0 # Surround level 0(quiet)-100(heavy).
#ModPlug_SurroundDelay = 0 # Surround delay in ms, usually 5-40ms.
#ModPlug_LoopCount = 0 # 0 (never), n (times) or -1 (forever)

# Self-describing TiMidity audio characteristic options.
#TiMidity_Rate = 44100 # Between 8000 and 48000
#TiMidity_Bits = 16 # 8 or 16
#TiMidity_Channels = 2 # 1 or 2
#TiMidity_Volume = 100 # 0 to 800

# You can setup a TiMidity-Config-File here.
# Leave it unset to use library defaults (/etc/timidity.cfg mostly).
# Setting it to 'yes' also uses the library defaults.
# Set it to 'no' if you don't have any configuration file.
# Otherwise set it to the name of a specific file.
#TiMidity_Config =

# Self-describing SidPlay2 audio characteristic options.
#SidPlay2_DefaultSongLength = 180 # If not in database (in seconds)
#SidPlay2_MinimumSongLength = 0 # Play at least n (in seconds)
#SidPlay2_Frequency = 44100 # 4000 to 48000
#SidPlay2_Bits = 16 # 8 or 16
#SidPlay2_Optimisation = 0 # 0 (worst quality) to 2 (best quality)

# Set path to a HVSC-compatible database (if not set, database is disabled).
#SidPlay2_Database =

# SidPlay2 playback Mode:
#
# "M": Mono (best for many SIDs)
# "S": Stereo
# "L"/"R": Left / Right
#
#SidPlay2_PlayMode = "M"

# Use start-song information from SID ('yes') or start at first song
# ('no'). Songs before the start-song won't be played. (Note that this
# option previously took the values 1 and 0; these are now deprecated
# in favour of 'yes' and 'no'.)
#SidPlay2_StartAtStart = yes

# Play sub-tunes. (Note that this option previously took the values 1
# and 0; these are now deprecated in favour of 'yes' and 'no'.)
#SidPlay2_PlaySubTunes = yes

# Run the OnSongChange command when a new song starts playing.
# Specify the full path (i.e. no leading '~') of an executable to run.
# Arguments will be passed, and you can use the following escapes:
#
# %a artist
# %r album
# %f filename
# %t title
# %n track
# %d file duration in XX:YY form
# %D file duration, number of seconds
#
# No pipes/redirects can be used directly, but writing a shell script
# can do the job.
#
# Example: OnSongChange = "/home/jack/.moc/myscript %a %r"
#
#OnSongChange =

# If RepeatSongChange is 'yes' then MOC will execute the command every time
# a song starts playing regardless of whether or not it is just repeating.
# Otherwise the command will only be executed when a different song is
# started.
#RepeatSongChange = no

# Run the OnStop command (full path, no arguments) when MOC changes state
# to stopped (i.e., when user stopped playing or changes a song).
#OnStop = "/home/jack/.moc/myscript_on_stop"

# This option determines which song to play after finishing all the songs
# in the queue. Setting this to 'yes' causes MOC to play the song which
# follows the song being played before queue playing started. If set to
# 'no', MOC will play the song following the last song in the queue if it
# is in the playlist. The default is 'yes' because this is the way other
# players usually behave. (Note that this option previously took the
# values 1 and 0; these are now deprecated in favour of 'yes' and 'no'.)
#QueueNextSongReturn = yes